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<title>sergiosantos's CGPortoflio Gallery</title>
<link>http://sergiosantos.cgsociety.org/gallery/</link>
<description>sergiosantos's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Statue01</title>
	<link>http://sergiosantos.cgsociety.org/gallery/624882</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1209080588_small.jpg"><br><br>Something I've been doing in my spare time.<br />
hopefully I'll do a better version soon<br />
<br />
<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Thu, 24 Apr 2008 23:43:10 +0000</pubDate>
	</item>
	<item>
	<title>The Librarian</title>
	<link>http://sergiosantos.cgsociety.org/gallery/574546</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1198040270_small.jpg"><br><br>Mainly done with primitive sculpted in ZBrush (sphere for the head, box for the cape, sphere for the hood, cilinders for legs/boots...). Rendered in Max with Mental Ray, Photoshop for post-process.<br />
<br />
When the librarian gets bored of clasifing all his volumens of information, he goes to the main lobby and creates an Universe. Nothing fancy, just a little big bang and everything starts comming out smoothly, some hundreds of elements and a few physic rules to keep them together for a while; but he also gets bored of these universes, so he throws them away to a dark corner in a small corridor. Then it's time to rest after the hard work.<br />
]]>
	</description>
	<pubDate>Wed, 19 Dec 2007 04:57:54 +0000</pubDate>
	</item>
	<item>
	<title>Beast</title>
	<link>http://sergiosantos.cgsociety.org/gallery/584221</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1200368949_small.jpg"><br><br>WIP of my latest character<br />
ZBrush work<br />
<br />
<br />
<img src="http://sergio3d.com/tmp/Beast06.jpg" border="0" alt="" /><br />
<br />
story: &quot;in his tribe/ethnic/race... they fight crashing like deers, so they use the shoulders and the knees, so that's why they develop these crust out of the wounds&quot;<br />
<br />
<br />
<img src="http://sergio3d.com/tmp/Beast07.jpg" border="0" alt="" /><br />
<br />
<br />
_<br />
<br />
WIP thread:<br />
<br />
<a href="http://forums.cgsociety.org/showthread.php?p=4894848#post4894848" target="_blank">http://forums.cgsociety.org/showthr...848#post4894848</a><br />
<br />
_<br />
<br />
<img src="http://sergio3d.com/tmp/Beast08.jpg" border="0" alt="" /><br />
<br />
_<br />
]]>
	</description>
	<pubDate>Tue, 15 Jan 2008 03:49:26 +0000</pubDate>
	</item>
	<item>
	<title>WIP - Fighter</title>
	<link>http://sergiosantos.cgsociety.org/gallery/592430</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1202271556_small.jpg"><br><br>little sculpting I did last weekend<br />
just a few hours...<br />
]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 04:19:35 +0000</pubDate>
	</item>
	<item>
	<title>Walter Sobchak - Bust</title>
	<link>http://sergiosantos.cgsociety.org/gallery/596307</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1203178044_small.jpg"><br><br>Sculpting Walter Sobchak (The big Lebowski)<br />
ZBrush, about 2 hours<br />
from a poly sphere<br />
_<br />
__<br />
Timelapse sculpting:<br />
<a href="http://www.youtube.com/watch?v=pCklSpiDrf4" target="_blank">http://www.youtube.com/watch?v=pCklSpiDrf4</a><br />
__<br />
_<br />
]]>
	</description>
	<pubDate>Sat, 16 Feb 2008 16:07:27 +0000</pubDate>
	</item>
	<item>
	<title>WIP - Professor</title>
	<link>http://sergiosantos.cgsociety.org/gallery/595428</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1202959921_small.jpg"><br><br>Test<br />
cartoony character using just ZBrush<br />
made with ZBrush primitives: spheres, cilinders, tubes and extract from mask (subtools)<br />
<br />
_<br />
]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 03:32:03 +0000</pubDate>
	</item>
	<item>
	<title>Bugger</title>
	<link>http://sergiosantos.cgsociety.org/gallery/587286</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1201060457_small.jpg"><br><br>WIP<br />
_<br />
one of my first tests with ZB3<br />
modeled from a polysphere<br />
_<br />
<br />
more stuff I did when I took ZB3 for the first time:<br />
<br />
<img src="http://sergio3d.com/port3d/Brutus.jpg" border="0" alt="" /><br />
<br />
<img src="http://sergio3d.com/port3d/scrooge01.jpg" border="0" alt="" /><br />
<br />
<img src="http://sergio3d.com/port3d/bust02.jpg" border="0" alt="" /><br />
<br />
<img src="http://sergio3d.com/port3d/bust01.jpg" border="0" alt="" /><br />
<br />
_<br />
]]>
	</description>
	<pubDate>Wed, 23 Jan 2008 03:54:40 +0000</pubDate>
	</item>
	<item>
	<title>Viking</title>
	<link>http://sergiosantos.cgsociety.org/gallery/572892</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1197603231_small.jpg"><br><br>Little sculpting exercise from a sphere. Zbrush, about 2 hours.<br />
Render in 3DS MAX.<br />
<br />
video showing the sculpting:<br />
<br />
<a href="http://www.youtube.com/watch?v=l1DHGDtqYoc" target="_blank">http://www.youtube.com/watch?v=l1DHGDtqYoc</a><br />
<br />
_<br />
<br />
]]>
	</description>
	<pubDate>Fri, 14 Dec 2007 03:33:59 +0000</pubDate>
	</item>
	<item>
	<title>Librarian, Pose</title>
	<link>http://sergiosantos.cgsociety.org/gallery/572859</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1197593936_small.jpg"><br><br>The pose of the librarian is set, now it's time to work on the background.<br />
]]>
	</description>
	<pubDate>Fri, 14 Dec 2007 00:59:04 +0000</pubDate>
	</item>
	<item>
	<title>Deadpool WIP</title>
	<link>http://sergiosantos.cgsociety.org/gallery/533733</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1188270398_small.jpg"><br><br>Work in progress of Deadpool, you can find the wip thread here:<br />
<br />
<a href="http://forums.cgsociety.org/showthread.php?f=39&amp;t=525511" target="_blank">http://forums.cgsociety.org/showthr...p?f=39&amp;t=525511</a><br />
<br />
:<br />
<br />
<img src="http://www.sergio3d.com/tmp/Deadpool_InGame.jpg " border="0" alt="" /><br />
<br />
:<br />
<br />
and the time lapse videos here:<br />
-<br />
<br />
<a href="http://www.youtube.com/sergiossn" target="_blank">http://www.youtube.com/sergiossn</a><br />
<br />
-<br />
]]>
	</description>
	<pubDate>Tue, 28 Aug 2007 03:06:39 +0000</pubDate>
	</item>
	<item>
	<title>The Mirror</title>
	<link>http://sergiosantos.cgsociety.org/gallery/485488</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1176555755_small.jpg"><br><br>I was playing around with a face that I did a few days ago.<br />
I just took the head and started to sculpt shapes that I saw at the same time, like shadows that could create a cool shape or closing a little bit my eyes to see something different and this guy started to appear.<br />
Later I did a SSS and hair test, I liked the render so I started to modify in photoshop just for fun.<br />
When I was photoshoping I thought it was like a mirror in a fairy tale, when the hero is approaching to a mirror and instead to appear his own reflect it appears some kind of deformed monster.<br />
<br />
It took me a few hours, I didn't look at the clock but I guess it was about 5 the whole process.<br />
the pipeline was: max-&gt;zbrush-&gt;max-&gt;photoshop<br />
rendered with mentalray.<br />
<br />
Thanks for viewing,<br />
Hope you like it!<br />
_<br />
<br />
Featured in:<br />
<br />
  Exotique 3<br />
<br />
  Exposé 6<br />
<br />
  Elemental 3<br />
<br />
  3D Art Magazine, January 2008<br />
<br />
_<br />
<br />
updated version:<br />
<br />
<img src="http://sergio3d.com/port3d/themirror.jpg" border="0" alt="" /><br />
<br />
_<br />
]]>
	</description>
	<pubDate>Sat, 14 Apr 2007 13:02:58 +0000</pubDate>
	</item>
	<item>
	<title>Strange Behavior</title>
	<link>http://sergiosantos.cgsociety.org/gallery/512935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1183170038_small.jpg"><br><br>I've entered the challenge Strange Behavior:<br />
<br />
http://forums.cgsociety.org/showthread.php?threadid=512900<br />
]]>
	</description>
	<pubDate>Sat, 30 Jun 2007 02:20:40 +0000</pubDate>
	</item>
	<item>
	<title>Angry Scrooge</title>
	<link>http://sergiosantos.cgsociety.org/gallery/501325</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1180441198_small.jpg"><br><br>Here is a little test I've made with ZBrush 3.<br />
you can check out a 360 animation here:<br />
<br />
http://youtube.com/watch?v=2Lu1lxIPFuA<br />
]]>
	</description>
	<pubDate>Tue, 29 May 2007 12:20:00 +0000</pubDate>
	</item>
	<item>
	<title>Talos</title>
	<link>http://sergiosantos.cgsociety.org/gallery/466707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1172199767_small.jpg"><br><br>This is for the Hardcore modeling challenge: Ray Harryhausen Tribute. I decided to enter because of the topic.<br />
I love the Ray Harryhausen movies, specially &quot;Jason and the argonauts&quot;. There are three things that shocked me when I was a kid and watched the movies: Medussa, the scene with the skelletons and the giant of stone. So I made Talos. I even thought that it was a real scale statue the first time that I watched the movie, hehehehe...<br />
<br />
I've used 3D Max, ZBrush and Photoshop. It took me around 15 hours (I thought that the point of these challenges was the speed so I did my best to finish it quickly), plus a few hours for the renders... yes, a few hours for these renders... I have a very slow laptop.<br />
<br />
I didn't pretend to make a 1:1 copy of the original and I had a lot of fun making this model.<br />
<br />
Thanks for viewing!<br />
<br />
link for the challenge:<br />
<br />
http://forums.cgsociety.org/showthread.php?f=208&amp;t=448633&amp;page=3&amp;pp=15<br />
]]>
	</description>
	<pubDate>Fri, 23 Feb 2007 03:02:50 +0000</pubDate>
	</item>
	<item>
	<title>Classic Fantasy</title>
	<link>http://sergiosantos.cgsociety.org/gallery/324371</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1141391258_small.jpg"><br><br>I love the art of Boris Vallejo and Julie Bell and I wanted to understand the composition of the classic fantasy pictures. I took the original concept from an old book of Boris and Julie. Everything is done in MAX, textures in Photoshop. SSS for skin, rendered with mr, final gather in a separate layer. For the cloth I used a falloff map with 2 different speculars, one of them is anisotropic. C&amp;C welcome.<br />
]]>
	</description>
	<pubDate>Fri, 03 Mar 2006 13:07:44 +0000</pubDate>
	</item>
	<item>
	<title>Citizen01</title>
	<link>http://sergiosantos.cgsociety.org/gallery/407407</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1158763183_small.jpg"><br><br>NPC citizen that I made in Climax Action.<br />
Base mesh in Max (and Maya), sculpting in Zbrush, textured with Zapp and Photoshop, rendered in Max.<br />
]]>
	</description>
	<pubDate>Wed, 20 Sep 2006 14:39:51 +0000</pubDate>
	</item>
	<item>
	<title>Citizen02</title>
	<link>http://sergiosantos.cgsociety.org/gallery/407409</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1158763484_small.jpg"><br><br>NPC citizen that I made in Climax Action.<br />
Base mesh in Max (and Maya), sculpting in Zbrush, textured with Zapp and Photoshop, rendered in Max.]]>
	</description>
	<pubDate>Wed, 20 Sep 2006 14:44:46 +0000</pubDate>
	</item>
	<item>
	<title>Portrait of an old man</title>
	<link>http://sergiosantos.cgsociety.org/gallery/371521</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1150650984_small.jpg"><br><br>This is a personal project to improve my skills with ZBrush and Mental Ray.  I've enjoyed doing this image a lot and I think this is a compilation of several faces that I've seen in the last few years.<br />
C&amp;C wellcome.<br />
<br />
some WIP:<br />
<br />
<a href="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=33967" target="_blank">http://www.zbrushcentral.com/zbc/at...achmentid=33967</a><br />
<br />
<br />
<a href="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=34022" target="_blank">http://www.zbrushcentral.com/zbc/at...achmentid=34022</a><br />
<br />
<br />
<a href="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=34060" target="_blank">http://www.zbrushcentral.com/zbc/at...achmentid=34060</a><br />
<br />
<br />
<a href="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=34616" target="_blank">http://www.zbrushcentral.com/zbc/at...achmentid=34616</a><br />
<br />
]]>
	</description>
	<pubDate>Sun, 18 Jun 2006 17:16:25 +0000</pubDate>
	</item>
	<item>
	<title>Old Man</title>
	<link>http://sergiosantos.cgsociety.org/gallery/366549</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81231/81231_1149545310_small.jpg"><br><br>Another oldman using ZBrush.<br />
Base mesh in MAX 8, sculpted in ZBrush, textured with AppLink and Photoshop. Render, material and lighting done in ZBrush. Composting in Photoshop.<br />
<br />
Update: <br />
<img src="http://www.sergio3d.com/OldMan02.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Mon, 05 Jun 2006 22:08:32 +0000</pubDate>
	</item>
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