Sergio Santos SergioSantos Location: Madrid, Espaņa Language(s):
English, Spanish Member Since: April 2004 Last Updated: 28 May 2009 Portfolio Views: 266453 Chosen as Favorite: 248
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Goblin Warrior 3d Studio Max 6, Photoshop Cs August 2004
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Goblin warrior for a 3D realtime game.
First i made the high resolution model, i textured it and made some renders. I built the low mesh over the the high mesh and get the normal mapping. I used the renders to texture the low polygon model. I usually use for normal mapping nmfs exporter for 3DS MAX and nvtools for photoshop.
thanks...
i hope you like it.