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Sergio Santos
SergioSantos



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Madrid, Espaņa

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English, Spanish

Member Since:
April 2004

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28 May 2009

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Goblin Warrior
3d Studio Max 6, Photoshop Cs
August 2004


   
Goblin warrior for a 3D realtime game.
First i made the high resolution model, i textured it and made some renders. I built the low mesh over the the high mesh and get the normal mapping. I used the renders to texture the low polygon model. I usually use for normal mapping nmfs exporter for 3DS MAX and nvtools for photoshop.
thanks...
i hope you like it.
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